Tuesday, 20 October 2020

Just some 18mm 'eye candy' - testing The Portable Napoleonic Wargame.

Well, it certainly produces a very pleasing game aesthetically! I just placed an infantry brigade plus a battery and cavalry regiment per side on the board for a first run through of Bob's rules at the brigade level. I'm going to have to take some time to think things over as I do have a couple of issues which I hope to go into in further detail  later, mainly around the melee combat rules which I found somewhat indecisive, unless of course I am missing something at this early stage which is probably the case, but for now here are a few nice photos. I'm fully aware that my blog posts have been very repetitive recently and lacking in content, but then this was always a blog about painting soldiers more than the actual gaming. 

18mm's by AB and Blue Moon using 2 bases per battalion as per the rules which allows for different formations - column, line and square - to be represented. To be continued.

The board, 7 x 7 grid. I diced to see who got to select table side (left or right) British won and selected the left edge with the ridge to front.


The randomly chosen armies, just a brigade per side, all rated 'Average'.


Both sides advance, Move rates and ranges are quite generous on this small table.


This is the melee that left me scratching my head a bit!



Two French battalions formed into line (please excuse the plethora of Eagles!).




The French Lancers charged the British battalion formed on a ridge hoping to force them into square, but were unable to get to roll on the Resolving Hits chart resulting in both sides left hanging there.  Both sides roll a D6 and add or deduct numerous factors, but a modified total of 3+ is required to roll on the Resolving Hits' chart. Attacking uphill is -1 (I rolled a basic 3).


12 comments:

  1. The table and troops certainly look good Lee, hopefully you can get the rule issue sorted out!

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    1. Thanks Ian for your continued support here :) Re the Portable Wargame rules alas, they are not for me, I just can't get past C&C!

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  2. Might it feel more intuitive if a failed melee resulted in the attacker falling back one move and being disordered?

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    1. Precisely Norm. Mentally I was comparing it to C&C N and how it handles cavalry v infantry melee combat.

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  3. A beautiful, little game...Excellent!

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  4. Lovely looking pair of forces! I hope you find a system your happy with!
    Best Iain

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    1. Thanks Iain, I think I know where my wargaming heart lies :0

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  5. I think that I may be sounding repetitive, but gee I enjoy seeing photos of your figures and table!
    Regards, James

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    1. Many thanks as always James, if anything it's my content that is repetitive so I appreciate your comments and support every time.
      Lee.

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