On with the game. British to make their 3rd move.
'Probe centre' card played. order 2 units. The centre commander moves 2 hexes and attaches to an infantry unit, Foot artillery in centre are ordered to advance 1 hex (cannot fire). Replace and draw new command card.
Fire combat: Artillery 'standing' ranged fire at range of 4 hex = throw 1 battle dice. No hit scored.
Replace and draw new command card.
British move 4. 'Probe right flank' card played. order 2 units. The horse artillery are ordered to advance 1 hex and fire. (Foot artillery cannot move and fire). 1light infantry unit advances 1 hex.
Horse artillery, ranged combat - range = 3 hex and battery moved so just 1 dice. 1 hit scored on a French infantry target (marked down to 3 blocks).
Replace and draw new command card.
French move 5. 'Attack right flank' card played. order 3 units. Right flank commander attaches to poor quality infantry unit. and unit moves 1hex. Heavy cavalry unit advances a further 2 hexes and will be in charge distance next move.
British move 5. Plays the 'co-ordinated advance' card drawn last turn. Order 1 left flank unit, 1 right flank unit and 2 centre units. One unit of Light Dragoons on the left flank advances 2 hex. On the right flank a unit of light infantry advances 1 hex. In the centre the foot artillery are ordered to fire and a line unit advances 1 hex.
Artillery fire 1dice and again no hit scored.Range is 3 hexes.
French move 6 ..... to follow. There will be more exchanges of musketry and some close combat next move or so.
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