When playing a probe command card a player may elect to move every unit within a brigade within the sector indicated by the command card. Where a brigade straddles two sections if the majority of the brigade is within the section indicated by the card then all bases may move. Units may not initiate combat when using this rule, it is intended to allow increased tactical movement only. Otherwise the card may be played normally.
|Example of a probe command card - this one for the centre sector.|
A big thank you to all to those who commented upon my previous post and who offered ideas on how technology can be used to play against a distant opponent. I am sure that somewhere between Vassal, email, FaceTime and Skype lies the solution and I am thinking about how best to proceed here. I am toying with a couple of ideas based upon your many suggestions and comments and looking in to how I might be able to capture a good wide angle overhead view of the table for such games and how two players could be provided with shots of their individual card hands in such a game, with myself as host moving the figures and responding to orders. Any more thoughts or ideas on this please keep them coming!
As I typed this post the postman just delivered my hexes from East Riding Miniatures and an order from Baccus for more ECW stuff. The hexes are excellent, and fit together perfectly. I have laid out a few for a quick photo. Immediately this opens up a lot of possibilities for improving the general landscaping of my table. Initially I'll be remaking the wood and other hexes which were previously made from thin plastic and did warp slightly upon the PVA glue drying. What it does mean is that my days of labouriously hand cutting hexes are now at an end. I have a fair bit of landscaping materials, flocks, grits, static grasses, clup foliage etc on order from Totalwargamer so this should keep me busy and keep up enthusiasm for the immediate future.