It struck me the other day that if I used the 6" hex 'Commands & Colors' printed matt bought some time back I could actually play a game of Memoir '44 using my 15mm Flames of war collection. I retain a fondness for the board game, but never really enjoyed using the plastic parts supplied. I did play a game on the board using 15mm figures and tanks but it was far too cramped and simply did not feel right. So this could be the perfect solution, the mat is 13 x 9 hexes so it's standard memoir size and when laid out occupies an area of 7' long by 4 ' wide which gives a nice feel to a WW2 game in 15mm scale. The table once laid up with terrain looks as below. For some reason these pics do not accurately reflect the green of the mat, I will try to improve things for the battle, but they show the layout. I think for a grid based game it looks pretty conventional, especially when you stand back a couple of feet or so.
The game is going to be played to standard Memoir rules but with the following tweaks as I have used previously.
- Armour - a single model tank will replace the 3 plastic models supplied with the game. A micro dice will record hits, 3 hits on a standard medium tank and it's destroyed. Heavier tanks will require 4 hits to destroy, as per the rules. Infantry cannot inflict damage on tanks unless they are dedicated tank hunters with anti tank weapons (see below).
- Tweak #1 - When a medium tank takes a hit from a heavy tank the dice is re-rolled and if the armour symbol comes up again the target is instantly destroyed. This represents the penetrative firepower of say a Tiger against a Sherman. I will also give US M10 tank destroyers the same re roll against German heavy Panzers such as the Tigers.
- Infantry are based in two's on 1p coins and a standard unit as per the rules is 4 coins, each hit removes a base. This gives 8 figures per unit and ties in quite nicely with squad sizes, more elite units can have 5 bases (10 figures) which again equates roughly to veteran German squads in the latter war period.
- Tweak#3 - Tank Hunters, squads with anti tank weapons such as panzershrek/panzerfaust or Bazooka, mines etc. For simplicity I have banded these weapons together and all can only be used when adjacent to a tank, ie: what what normally be 'close combat' range requiring an armour or grenade symbol to hit. As this is a new addition to my rule tweaks we shall have to see how it plays out.
|The 6 faces of each battle dice supplied, there are 8 of these and each player takes 4 dice, Memoir is certainly not a 'bucket of dice' game!|