tag:blogger.com,1999:blog-2182231306997961847.post7973465756909634120..comments2024-03-18T15:34:10.607-07:00Comments on A figure painting therapy project.: 'Take the Village' - opening moves.'Lee.http://www.blogger.com/profile/02728400013024811279noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2182231306997961847.post-40472452104872587602012-08-14T02:53:24.027-07:002012-08-14T02:53:24.027-07:00Hi Tony - I actually had your 'wrong way round...Hi Tony - I actually had your 'wrong way round' hex grid in mind when I laid this battle out so I knew there would not be any issues. Command cards - I ensured troops were deployed across 2 sections so that there would mostly be something to move and unusable cards could be exchanged as required, which I hoped would pose an interesting tactical delay. The main British force have been very sluggish so far as a result. I wanted to explore 'facing' mainly with bases facing other than neatly straight ahead. It looks quite realistic to me.<br /><br />Cheers,<br />Lee.'Lee.https://www.blogger.com/profile/02728400013024811279noreply@blogger.comtag:blogger.com,1999:blog-2182231306997961847.post-9663883157143690502012-08-13T00:22:57.483-07:002012-08-13T00:22:57.483-07:00Lee - very interested in your "sideways"...Lee - very interested in your "sideways" battle, not least because my own hex-gridded table has the hexes the "wrong" way round for CCN (I do intend to repaint it, but don't hold your breath!), simply because the hexes were painted 30-odd years before CCN came along. So my table is the right shape, but wrong in the sense that the flat sides of the hexes are parallel to the long sides of the table. Anyway, the point is that the games work without problem - only slight issues are that retreats can be in 3 directions instead of 2, and published scenarios have to be revamped slightly to fit.<br /><br />I was interested to know what you have done about field sectors for this battle - have you put temporary markers to show Right Flank, Centre etc? For a lengthwise CCN-type game, I have used an alternative Activation system, where I rolled 2D3 to give the number of units (anywhere) to get orders in a turn, and did away with the Command Cards. That worked, but it lost a lot of the CCN feel. I've also heard of a system where the Command Cards are used, but in a small hand (4 cards), and all Sectors are useable, so that (for example) a "Probe Right" card can be used for any two units anywhere on the table.<br /><br />I don't recommend either of these methods, necessarily - just interested to know how you did the Command Cards for a non-standard shaped table.<br /><br />Cheers - Tony MSFoyhttps://www.blogger.com/profile/14470241067504971068noreply@blogger.comtag:blogger.com,1999:blog-2182231306997961847.post-32924935775397092032012-08-12T06:35:29.994-07:002012-08-12T06:35:29.994-07:00Thanks much.Thanks much.Jay Arnoldhttps://www.blogger.com/profile/15093957969248112691noreply@blogger.comtag:blogger.com,1999:blog-2182231306997961847.post-8405387103227723522012-08-12T02:23:10.714-07:002012-08-12T02:23:10.714-07:00Hello Jay, thank you for the comment. I also inten...Hello Jay, thank you for the comment. I also intend to do C&C ancients in the future, they look great rules. I'll send you an email, no problem :-)<br /><br />Cheers,<br />Lee.'Lee.https://www.blogger.com/profile/02728400013024811279noreply@blogger.comtag:blogger.com,1999:blog-2182231306997961847.post-48713701165174178262012-08-11T18:20:58.536-07:002012-08-11T18:20:58.536-07:00Smashing stuff. I've been following this proje...Smashing stuff. I've been following this project with interest as I'm working on C&C:Ancients in 6mm. If you don;t mind, would you shoot me an email? Jay.d.arnold AT gmail DOT com<br /><br />Cheers!Jay Arnoldhttps://www.blogger.com/profile/15093957969248112691noreply@blogger.com